Friday, July 20, 2012

In my 3D Character One Class we had to pose our rig (character) based off of pictures our professor showed us. There were about five to six pictures, each different, showing girls jumping, men running, an old man walking, etc. The exercise was to look at the gesture and pose of the people in the photographs and apply them, in a more "animated" kind of way. We were to focus more on pushing the pose and creating an overall interesting gesture.
I had some difficulty with this particular assignment, which is funny because on my own I feel as though I have a good sense of posing my characters, and have been told the same. I think I worried too much about maintaining the initial pose and in turn, that made me over-think the new poses I was trying to create. All in all I think I could have done better but not everything I post is gonna be my best work and its all part of the learning experience.

Friday, July 6, 2012

Here is my first assignment in my 3D Character One Animation class. The assignment criteria was that the character had to jump. I was also given the phrase "take off your shoes" as well as  a "bug" to incorporate. It also had to be animated in 40 frames which is why it abruptly ends. I am extremely happy with this overall. As I've stated before, I'm more of a 2D animator and usually have trouble with 3D. I have to say that my professor, Scott Wright (former Dreamworks Animator), is incredible and showed our class a few tricks on how to treat 3D like 2D. I think it helped big time!

The very end with his legs bothers me and upon watching it a few more times, I realize that his right leg (screen left), gets a little wonky with his knee. I need to go back in and adjust that knee controller! In any event, not too shabby for like my second piece of 3D animation!

More to come as I get more assignments!!